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Saturday, October 13, 2012

[BACAA Year 2 Assignment] The Witch Doctor Animation


This was an assessment on our animation skills, somehow I managed to get quite a high score on this (well a lot better than I expected), but overall I could have done a lot better if I had spent more time on it I reckon.

Tuesday, October 02, 2012

RCC Renal Cell Cancer Video

Here is another live project I have completed for the medical organizations which specialize in Renal Cell Cancer -- Astellas / Aveo, via Finer Vision.

Wednesday, September 19, 2012

Friday, August 10, 2012

Mega Man: Main Character Final Model


This is part of my long-term side-project / game that I have been working on for a very long time.
It is the final model of the main character -- Mega Man (I say that now, but I will probably make further changes). Took forever to make it look right...
Re-imagination of the Mega-Man character.  (Not endorsed by Capcom!)

Under 2000 faces / Optimized for Blender Game Engine + GLSL.


Sunday, July 29, 2012

Old Pain: Characters Arts 3 (Beach Crowd)


[1] Young Lady      [2] Little Girl      [3] Swimmer

[1] Photographer      [2] Youth      [3] Foreign Tourist

[1] Large Lady      [2] Surfer      [3] Lifeguard

These characters are designed for mass crowd simulation, therefore they have very similar anatomical structures.

Friday, July 06, 2012

Old Pain: Characters Arts 1 (Bus Passengers)

[1] Withdrawn Teen      [2] Trucker
[1] Chav Girl       [2] Weary Sportsman       [3] Elderly Gentleman
[1] Anxious Lady       [2] Tracksuit'd Yob
[1] Sleeping Man        [2] Art Student        [3] Anti-Social

Saturday, June 30, 2012

[EXPERIMENTAL] 2.5D in Blender Game Engine

This was an experiment I did a while ago, I was trying out an alternative method of creating game characters using 2D sprites instead of 3D models (like Mario Kart 64).


[EXPERIMENTAL] Mr Twitch - Homemade Motion Capture Failure

Funny little attempt of facial motion capturing using a phone camera, markers made out of duct-tapes, Syntheyes and Blender 3D. Failed!

 

Friday, June 22, 2012

Finer Vision Viral: Pre-Production Storyboard

It's been a while since my last posts. I found these old sketches lying around so I decided to upload them here. Below is an amateurish storyboard that I have made when I was working on a viral commercial video for Finer Vision.

CREATED IN 2011. 
For final video, please see here.



Page 1
Page 2
Page 3


Thursday, May 10, 2012

NCCA The Boy: Final Video



Title:    The Boy
Year:   2012
Duration:   1 Min.


Team:
Chris Harper, Peter May, Felix Chan, Ben Davis, Lewis Whitman, Jonny Hacking


My contribution:
- Technical Director
- Character Design: The Robot
- Prop Design: The Box and other props
- Texturing: The Robot / The Box / Other props
- Modelling: The Box / Other props
- Rigging: The Box / The Robot (Partial)
- Animation: Shot 9 (Transformation) / Shot 11
- Rendering
- Audio Editing

Saturday, March 24, 2012

Digital Image Techniques Assignment - Dutch and Flemish still life


This piece of work I have done is based on the work of Dutch still-life artist – Pieter Claesz, more specifically the “Still-Life with Oysters” (figure.2)


In terms of colours and tones, due to the insufficient control I have over the colouring of each individual object in the live-action plate, I haven’t forced the colour palette to be exactly like the original, instead I focused on maintaining the distribution of tones to make sure that an analogous mood could be translated across from the original to my piece.


To accentuate the impression of emptiness intended in the original painting, I have taken advantage of digital video editing and camera tracking to allow my work to exist in a 3-Dimensional space.


(↑ Extracted from my assignment write-up )

Monday, March 19, 2012

[EXPERIMENTAL] Monday Fun with Mudbox

Today, I got a chance to try out the sculpting feature of Autodesk Mudbox as illustrator Neil Roberts came in for a guest lecture on using the software and working pipelines etc. This is what I did with the human base model we were given:


Meet Mister Punk Mohawk Guy Whatever


Sculpting in Mudbox turned out to be incredibly fun, I might try to do a few more human facial expressions in the future :)

Friday, March 16, 2012

2011 - 365 Project: Best Of (pt.2)

During 2010 and 2011, I have participated in a project / online community named 365 Project, the spirit of the project is to take a picture each day for an entire year to build a photo diary, so you can train yourself to become more observant to the things you do and your surroundings. In my case, since I am doing most of mine using CG, this gives me a chance to test and play around with different types of compositions.
Here ya go the second part (part 1 can be found here) :-

Day 072 - ADAM Vs _ARI_ (In-house humour)
Day 090 - Back Up
Day 091 - Hypnotherapy
Day 093 - Kevin the Medieval Soldier
Day 098 -Casting Motions
Day 099 -United Nations (Out of many, One)

Saturday, March 03, 2012

2011 - 365 Project: Best Of (pt.1)

During 2010 and 2011, I have participated in a project / online community named 365 Project, the spirit of the project is to take a picture each day for an entire year to build a photo diary, so you can train yourself to become more observant to the things you do and your surroundings. In my case, since I am doing most of mine using CG, this gives me a chance to test and play around with different types of compositions. Here ya go the first batch :-

Day 001 - Detox (Window Cleaner)
Day 007 - Vinyl
Day 014 - Rorschach
Day 039 - Cracking!
Day 042 - Interpretation
Day 055 - Help Yourself To A Cup Of Saturday

Tuesday, February 21, 2012

NCCA Group Project The Boy: The Toys

Train and other toys from around the 1920s.
Toy vehicles (right: reference)
Mini soldiers

I have modelled the above background props today for the group project.

Monday, February 20, 2012

[EXPERIMENTAL] Monday Fun with Mari



Disclaimer: I did not model this mesh!

I used a 3D digial painting for the first time today, and it turned out to be incredibly fun. It feels much like working in a 3D Photoshop, painting stuff in Mari. I am getting really into this sort of paint-on method of texturing and I am definitely going to try Mudbox as well.

And lastly... for a bit of laugh :D

Sunday, February 19, 2012

Three Conceptual Drawings

Mecha Cobra
Armoured Bear
Colossal of Death

Just thought I should share these conceptual drawings that I have done a year ago. I did the first one in a lecture, in what was supposed to be my notebook for taking notes. The second drawing is based on the "Panserbjørne" armoured bear creatures from the His Dark Material Trilogy books. The third drawing is a concept for a video game villain which I was going to submit to the Rift Challenge 2011 competition.

The Fairy Tale Project: Old Mill House

I modelled this mill house for "The Fairy Tale Project"  a collaborative project between students of NCCA. The project has been put on hold since October 2011.








Conceptual Drawing by Krzysztof Satola


Friday, February 17, 2012

Finer Vision Viral Video

This was the first live project I was offered. It is a minute long viral video for Finer Vision, a social media agency company based in London.


I have produced this entire video on my own including the opening logo sequence, with art directions and some graphical assets provided by Sean Cowden, head of Finer Vision. 
(Narration provided by voice-over artist hired by Finer Vision)




Or watch it live on Finer Vison's homepage: 

NCCA Group Project The Boy: The Iron Boy

The Robot (a.k.a Iron Boy / Steam-punk Iron Man)


About the Project
The Boy (Working Title) is a collaborative project that I have participated in during my second year in Bournemouth University NCCA. It is a 60 seconds animated short about a young boy's discovery of a mysterious box, the animation concludes with him being transformed into a cyborg as a result of having contacted physically with the uncanny artifact. 


My part of the project was to design, model and rig the mysterious box, the boy in his android form and his mechanical transformation.


About the Robot
You can very easily tell I have drawn a lot of inspiration from the Marvel Comic character Iron Man. In fact, I was instructed by the director of the project Chris to create a "Steam-punk, child version of Iron Man". It's not really a ground-breaking concept and the result also looks slightly plagiaristic, however I just really liked the idea and I was eager to see how it would all come to together eventually.

Final Concept (differs slightly from model)
Basic Concept
Initial Concept by project lead Chris Harper